Okay this is what I have setup, however I have also tried on the Battle Event also – however this really isn't what I am after since it is a Transformation of Actor that can happen in any different time, using Skills etc.īut the Actor Graphics only changes once the turn is over, or if the sprite moves for some reason (so for example, attacks, or dodges, or hit) So it only changes when the sprite is refreshed, but doesn't refresh the sprite after the Event to change the Actor Graphic. That probably won't be until November or December though. Well I actually like this battle system and once I finish this 3 annoying scripts, start designing my own version of the SBS, using this one as a base. And there are enough simpler sbs out there. You are better off writing your own combat system from scratch. Bottom line is, I recommend staying away from this script. Further more the script is discontinued as far as i know, and finding support for it will become harder and harder, as it becomes more and more outdated. it's not as "customizable" as its supposed to because it conflicts with many of the scripts out there. It's powerful but very complicated, buggy and disorganized. Despite the fact that tankentai xp is version 2.2 and tankentai vx is 3.4b, the xp bow script works better than its vx counterpart. I quit, this is not a battle system its a bloody animation tool, and i mean bloody! After spending two days on it i still cant figure out how the animation is supposed to affect the given bugs. … Physical attack is an option in rpg maker VX.
RPG XP MAKER SPRITES HOW TO
If you have any questions about how to do something with this system in the future, feel free to post here, I will help best I can. I would also suggest to do all your script work at once, or near each other, and read the through each section a few times before you start, I still read, or understand further new things.
I agree with pol, every time you do any script work create a back up copy of your entire game, I use version numbers to tell the difference. This is definitely an amazing system, I am using tons of scripts as well as this one and some have caused issues, but I have always been able to find an alternate script that does the same thing, and currently have no compatibility issues. I have little scripting knowledge so I would suggest you do the same, and move your project into the demo, or create from the demo, as you will run into exceeding less issues. After moving my game into the demo, all the errors and issues stopped. I am currently using this system and the first time attempted to move it into my project and ran into multiple issues and errors. Make sure to not use this variable for anything in your game.Īlso the system suggests to build your game into the demo rather than moving it over into your game. This system does use an in game variable, the very first one, named 'Poção'.